Above Super Snowman fights eight black blobs at once using his new spin attack. My design plan is to keep the game play 2D and fast paced, like the old arcade games of the 80's. Many modern 3D games have slower game play than the classic 2D games, and that pisses me off. I was recently watching Super Mario 3D World on youtube, and the game play looked so slow compared to what I grew up with, I was very disappointed to see the player often having to rotate the camera - that slows down game play! I also noticed in the new Mario the density of the enemies is pretty low compared to the original where Mario is fighting and jumping every step through the level.
The ice is now textured using a procedural GLSL shader, simplex2D by Ashima. Next up will be making a custom exporter for Blender so I can start prototyping and testing levels.